Atari STf demos & tools
showmem (9Kb), 2011dec04, [pouet]
Bootsector and Gem utility showing some system variables and displaying the used memory.
SuperStar (224Kb), 2011june, [pouet]
96Kb intro for Outline 2011 demoparty. Music by Dma-Sc/Sector One and graphics by Ukko/Live!.
cell (14Kb), 2011may04, [pouet]
Bootsector for Outline 2011 demoparty. Shows a random cellular automaton. Uses lz77 word compression (39438 packed to 418, 42 bytes depacker).
2011 (45Kb), 2010december28, [pouet]
Small demo to celebrate 20 years of asm coding. Cool music by Dma-Sc/Sector 1.
FRANKIKIE goes to ... (121Kb), 2010april19, [pouet]
32Kb demo for Outline 2010 demoparty. Just a sprite code generator with music by Dma-Sc and graphics by Ukko.
Quad (74Kb), 2010april19, [pouet]
Bootsector for Outline 2010 demoparty. Shows 6 quadratic splines, 128 points each. Uses lz77 word compression (16336 packed to 436, 42 bytes depacker).
DLA (70Kb), 2009may09, [pouet]
Bootsector showing Diffused Limited Agreggation for Outline 2009 demoparty. Uses lz77 byte compression.
Misc ST stuff (129Kb), 1993
Tools & unfinished demos.
DNT Paper 6 reset (6Kb), 1993, [pouet]
Hand playing with a jelly cube. Music by Big Alec
Trisomy (6Kb), 1993, [pouet]
kookoo (134Kb) 1993july19
Rotating atari logo in line vector. Rotating filled vector cube which turns out to be a Kookoo box.
atari3k5 (12Kb), 1993july, [pouet]
3k5 demo, rotating atari logo in line vector.
Atari STe demos
Passion (473Kb), 1994july24, [pouet]
Realtime zoomer, texture mapped jelly cube using generated code, rotozoomer, gouraud shading, z-buffer, texture mapping, mandelbrot fractal. Graphics by Captain Schmurtz, STelex & Pegase/Adrenaline. Music by Nikom.
CakeHead (113Kb), 1994, [pouet]
64Kb demo, raytraced logo by Dom, shaded mapping & skullsphere.
X'Mas 93 (256Kb), 1993, [pouet]
Star wandering across a X'Mas 93 logo. 3 translucent spheres, glenz vector, translucent bubbles, grafics by STelex & Exocet. Musics by Big Alec & ST Mixes
Atari Falcon demo
Mama was a Fuzion (416Kb), 1994july, [pouet]
Fast adaptation of my mapping routine to the true color mode of the Falcon.