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            _____       |__|            _____
           |__  -|      |  |           |  ___|
           |_____|ingle |__|nstruction |_____|omputer

SIC basics

You've heard about the CISC (Complex Instruction Set Computer) vs RISC (Reduced Instruction Set Computer) competition. Ross Cunniff pushed the idea a bit and designed a One Instruction Set Computer (OISC). I liked the idea and coded this little Acorn implementation for the CodeCraft 2 coding competition.

The instruction is "substract and jump if negative", and has three operands: A, B, and C. The instruction will load the content at adress A, substract the content of adress B from it, store the result in adress A and if the latter is negative, jump to C. Here's an example:

  0: 10  11   6         ;[10]=[10]-[11]=7-4=3, >=0 so continue with 3
  3:  0  10   12        ;[ 0]=[ 0]-[10]=3-7=-4, <0 so jump to 12
     ...
 10:  7
 11:  4
     ...

Believe it or not, you can write any program you can dream of with this single instruction. Well, almost any program, it lacks little things like graphics... ;) And it's small, too! For example the program to list all primes between 2 and 127 is only 36 bytes long!

This implementation of the emulator has some small differences over the original design by Ross Cunniff. First, memory is only 256 bytes, ie 85 instructions + one extra byte. Then the byte 255 (the extra one ;) has a special meaning, because when PC=255 the program stops, and it's also used for I/O handling:

   255   B   C        ;outputs [B] on screen and goto C if B<0
     A 255   C        ;ask user for [A] and goto C if A<0

Note that "255 255 C" will print the byte at adress 255 (most likely garbage), but won't ask the user to enter one.

Here's a simple SIC program, which reads a number, prints it out and then quits the emulator:

  0:   0 255   3      ;[0]=IN, then goto 3
  3: 255   0   6      ;OUT=[0], then goto 6
  6:   4   2 255      ;[4]=[4]-[2]=0-3=-3<0, so jump to 255 and STOP

You might be skeptical that *ANY* program can be written with this system, but it has been proven to be Turing-complete. If you stil doubt, the provided examples will change your mind!

SIC usage and programming

To run a program, just type "SIC FileNameX" in the CLI or in a TaskWindow. If you launch SIC without parameters, it will run the hardcoded program (primesX). If you add an extra "*" in the command line (like "SIC * FileNameX") then the emulator will run in "debug" mode. All this in 504 bytes! ;)

As for programming, err, are you sure? Really sure? It took me a whole hour to design the primes program, and i must say SIC programming is even worse than SockZ programming! ;).

Still there? Okidoki, then i'll briefly present asmsic (designed in less than one hour, basic rules! ;) which tries to ease things a bit. To use it, type "asmsic source" in the CLI. If the assembly went ok, it will produce a file called "sourceX". Now for a small example:

;This is a comment, and is finished by LF
label:              ;Labels *MUST* finish with :
  255 A   A:3       ;Will print the number at adress A=2, ie 3
  A   255 6         ;Asks for a number and put it in A
  A   255 *+1       ;*+1 stands for current adress+1, ie 8+1=9
  *   *   255       ;Same as 9 10 255, which quits because [9]-[10]=9-10<0

It will be assembled as:

  0: FF 02 03
  3: 02 FF 06
  6: 02 FF 09
  9: 09 0A FF

I don't know if this is enough to understand how the assembler works, but if you have any doubt, just have a look at the examples provided.

Now some hints/rules for SIC programming:

2.Slightly Insane Concept

The original OISC program (written in C) has been designed by Ross Cunniff and might be of some interest. It features a 16 bits memory model, and has a better assembler able of handling macros. Some parts of this text come from his documentation.

A port exists for Acorn computers at http://www.armada-fr.net/

cu, Alain